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Chars para mugen 1.0
Chars para mugen 1.0







When loading 2002.04.14 and older characters, this fix will be compensated for by subtracting 1 from the P1 pausetime after expression evaluation. This is the fixed bug description in the docs: CNS: Fixed: HitDef P1 pausetimes expired 1 tick sooner than specified. It's quite a long step depending of how many hitdefs a character has but it's also quite a simple fix to do. Despite this being mentioned in the bugfix section of the mugen docs since RC1, this is probably the most overlooked step in any Winmugen to MUGEN 1.0 adaptation. Of course you can update your character accordingly to use the several 'const' triggers with these new parameters but it's quite a waste of time if you ask me when it comes to a character already coded before. The common1.cns in the default character Kung Fu Man uses these parameters in the common states but you don't need to re-check and compare every state in the common1.cns because your states most likely have it's own velocity values already set. Naruto Storm 4 Mugen Android God Slayer Ken 4.7 by Naruto Shippuuden On The Brink. The King of Fighters '99 / The King of Fighters 2000 / The King of Fighters 2001 / The King of Fighters 2002 / The King of Fighters 2002 UM: Wait a moment while character preview is loading.

chars para mugen 1.0 chars para mugen 1.0

The King of Fighters 99-2K2 Mugen Characters. You don't really need to USE there parameters, just put them in that section. The section has new parameters to be added. This determinates which button corresponds to which palette (The palette order parameter IS still used so don't worry). Example: 'localcoord = 320,240' for a low resolution character. It's just simple maths (1280x960 would be FULL HD which would mean 0.25 in scaling). This parameter will scale your whole character to 0.5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480.

chars para mugen 1.0

Example: 'mugenversion = 1.0' - Add new localcoord parameter (This goes inside the section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc.). If I forgot any needed point please post a line here because I'm writing this while drinking Coke so I can't guarantee 100% success. All the steps required in order to fully adapt any character are here (I GUESS!) so. This is a guide to convert a character from Winmugen to MUGEN 1.0 (Doh'!).









Chars para mugen 1.0